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Using the 3D viewer

The viewer is your throw rebuilt in three dimensions: your body, the hammer's path, and the circle you threw from. You can orbit around it, step through it a frame at a time, and turn on overlays that draw the things the report only gives you as numbers.

Open it from View 3D on your throw card. On a throw's detail page it also appears embedded next to the video.

Getting your bearings

  • Drag to orbit around the thrower. Scroll to zoom.
  • The frame counter — "Frame 0 / 124" — tells you where you are in the clip.
  • The View Reset button puts the camera back where it started. Use it freely; it is easy to end up underground.
  • Top-left is a small inset of your original video, kept in step with the 3D scene, with the hammer's detected position drawn on it. When you want to know whether the reconstruction is telling the truth, compare it against that inset.

Moving through the throw

Along the bottom: play, step one frame forward or back, and reset, plus a speed control running from 1× down to 0.1×. A hammer throw takes a couple of seconds, so almost all useful watching happens at 0.25× or slower, or a frame at a time.

The timeline underneath is marked with the phases the analysis found:

Marker What it marks
W0 The start of the winds
T0 The start of the throw proper — the first turn
T1 The first turn boundary
REL Release

Above it, three tabs — All, Wind, Throw — restrict playback to the whole clip, the winds only, or the turns only. Throw is where the useful frames are.

The overlays

The buttons down the right-hand side draw things onto the scene. Turn them on one at a time; all at once is unreadable.

Overlay What it draws What to look at
Circle The throwing circle, at regulation size Whether you are inside it, and where you finish relative to where you started
Leg Planes The plane through your legs How your legs are oriented through each turn
Back Tilt Your lean against the hammer Whether you are counterbalancing the hammer or being pulled by it
Separation The angle between hips and shoulders The wind-up in your torso, frame by frame, rather than the per-turn number in the report
Max/Min The extremes of the hammer's orbit The high point and low point of the circle the hammer travels

Two legends explain the colours on the hammer's path. Ball color tells you where each position came from — found automatically, marked by you, or taken from a saved set of marks. Provenance is finer-grained: whether a point was directly detected, filled in from nearby frames, or smoothed. Long stretches that are not directly detected are exactly the stretches worth correcting by hand.

Two more buttons

  • Report opens the numbers for this throw.
  • Annotate opens the tagging tool, where you fix what the tracking got wrong. That is its own page: When tracking fails.

Next: When tracking fails